Here is a list of all documented files with brief descriptions:
[detail level 12345]
| ▼ include | |
| ArnoldEngine.h | |
| ▼ src | |
| ▼ Arnold | |
| ▼ Core | |
| Application.h | |
| Core.h | |
| EntryPoint.h | Entry point header that provides the main() function for Arnold Engine applications |
| Input.h | |
| KeyCodes.h | |
| Layer.h | |
| LayerStack.h | Layer management system for organizing and updating game/application layers |
| Log.h | |
| MouseButtonCodes.h | |
| Timestep.h | |
| Window.h | An abstract window interface for platform-specific window implementations |
| ▼ Events | |
| ApplicationEvent.h | |
| Event.h | |
| KeyEvent.h | |
| MouseEvent.h | |
| ▼ Graphics | |
| ▼ Renderer | |
| Buffer.h | |
| Context.h | |
| OrthographicCamera.h | |
| RenderCommand.h | |
| Renderer.h | |
| RendererAPI.h | |
| Shader.h | |
| VertexArray.h | |
| ▼ UI | |
| ImGuiLayer.h | |
| ▼ Platform | |
| ▼ Linux | |
| LinuxInput.h | |
| LinuxWindow.h | |
| ▼ Mac | |
| MacInput.h | |
| MacWindow.h | |
| ▼ RenderingAPI | |
| ▼ OpenGL | |
| OpenGLBuffer.h | |
| OpenGLContext.h | |
| OpenGLRendererAPI.h | |
| OpenGLVertexArray.h | |
| ▼ Windows | |
| WindowsInput.h | |
| WindowsWindow.h | |
| aepch.h | |