Here is a list of all documented files with brief descriptions:
[detail level 12345]
▼ include | |
ArnoldEngine.h | |
▼ src | |
▼ Arnold | |
▼ Core | |
Application.h | |
Core.h | |
EntryPoint.h | Entry point header that provides the main() function for Arnold Engine applications |
Input.h | |
KeyCodes.h | |
Layer.h | |
LayerStack.h | Layer management system for organizing and updating game/application layers |
Log.h | |
MouseButtonCodes.h | |
Timestep.h | |
Window.h | An abstract window interface for platform-specific window implementations |
▼ Events | |
ApplicationEvent.h | |
Event.h | |
KeyEvent.h | |
MouseEvent.h | |
▼ Graphics | |
▼ Renderer | |
Buffer.h | |
Context.h | |
OrthographicCamera.h | |
RenderCommand.h | |
Renderer.h | |
RendererAPI.h | |
Shader.h | |
VertexArray.h | |
▼ UI | |
ImGuiLayer.h | |
▼ Platform | |
▼ Linux | |
LinuxInput.h | |
LinuxWindow.h | |
▼ Mac | |
MacInput.h | |
MacWindow.h | |
▼ RenderingAPI | |
▼ OpenGL | |
OpenGLBuffer.h | |
OpenGLContext.h | |
OpenGLRendererAPI.h | |
OpenGLVertexArray.h | |
▼ Windows | |
WindowsInput.h | |
WindowsWindow.h | |
aepch.h | |