Event triggered on each tick of the application. More...
#include <ApplicationEvent.h>
Additional Inherited Members | |
Public Member Functions inherited from AE::Events::Event | |
| virtual EventType | GetEventType () const =0 |
| virtual const char * | GetName () const =0 |
| virtual int | GetCategoryFlags () const =0 |
| virtual std::string | ToString () const |
| bool | IsInCategory (EventCategory category) |
Public Attributes inherited from AE::Events::Event | |
| bool | Handled = false |
Event triggered on each tick of the application.
Represents a single update tick in the application's main loop. Used for timing-based updates and game logic.