Arnold Engine
 
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AE::Events::AppTickEvent Class Reference

Event triggered on each tick of the application. More...

#include <ApplicationEvent.h>

Inheritance diagram for AE::Events::AppTickEvent:
AE::Events::Event

Additional Inherited Members

- Public Member Functions inherited from AE::Events::Event
virtual EventType GetEventType () const =0
 
virtual const char * GetName () const =0
 
virtual int GetCategoryFlags () const =0
 
virtual std::string ToString () const
 
bool IsInCategory (EventCategory category)
 
- Public Attributes inherited from AE::Events::Event
bool Handled = false
 

Detailed Description

Event triggered on each tick of the application.

Represents a single update tick in the application's main loop. Used for timing-based updates and game logic.


The documentation for this class was generated from the following file: