Event triggered on each tick of the application. More...
#include <ApplicationEvent.h>
Additional Inherited Members | |
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virtual EventType | GetEventType () const =0 |
virtual const char * | GetName () const =0 |
virtual int | GetCategoryFlags () const =0 |
virtual std::string | ToString () const |
bool | IsInCategory (EventCategory category) |
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bool | Handled = false |
Event triggered on each tick of the application.
Represents a single update tick in the application's main loop. Used for timing-based updates and game logic.