Manages the layout of vertex attributes in a GPU buffer. More...
#include <Buffer.h>
Public Member Functions | |
| BufferLayout (const std::initializer_list< BufferElement > &elements) | |
| uint32_t | GetStride () const |
| Gets the stride between vertices in bytes. | |
| const std::vector< BufferElement > & | GetElements () const |
| Gets the list of buffer elements. | |
| std::vector< BufferElement >::iterator | begin () |
| std::vector< BufferElement >::iterator | end () |
| std::vector< BufferElement >::const_iterator | begin () const |
| std::vector< BufferElement >::const_iterator | end () const |
Manages the layout of vertex attributes in a GPU buffer.
The BufferLayout class provides a way to describe how vertex data is organized in memory, enabling proper interpretation of vertex buffer data by the graphics pipeline. It:
Example usage:
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inlinenodiscard |
Gets the list of buffer elements.
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inlinenodiscard |
Gets the stride between vertices in bytes.
The stride is the total size of all elements in the layout, representing the distance in bytes between consecutive vertices.